25 % of people will spend time in meta -verses by 2026

25 % of people will spend time in meta -verses by 2026

  • The Gartner study shows that 30 percent of companies will have products in metavers worldwide by 2026.
  • The entry of Facebook to the metaverse has added further fuel to the fire, which may make the metaverse in a few years a multi-billion dollar industry.

Metaverse has recently been the new topic of discussion and analysts believe that it will be the next big revolution in social online interactions. On Monday, February 7th, the technology research and consulting company Gartner recently published a report that found that almost 25 percent of people will spend one hour in meta-verses by 2026.

This can apply to a number of activities such as education, social issues, work, shopping and entertainment. Gartner found that brands have already started building the infrastructure that enables users to digitally replicate their lives.

However,

Gartner Vice President Marty Resnick said that there was a growing demand for virtual, interactive and three-dimensional experiences. But Resnick doesn't see it as a one-party game. Instead, the Gartner Manager believes that brands have to work together to standardize the meta verse.

he added that 30 percent of organizations will have products in metaverse worldwide. The Gartner board explained

From participating in virtual classrooms to the purchase of digital land to the construction of virtual houses, these activities are currently being carried out in separate environments. Ultimately, they will take place in a single environment - the metaverse - with several goals across technologies and experiences.

market analysts are optimistic for meta-several

The social media giant Facebook is now going into the world of metavers. The company went so far to rename itself in Meta. The entry of Facebook in Metavers has changed the perspective of how market leaders in the industry can see the progress of space.

related : 77 % of people do not want Facebook to do the meta-verses, since 93 % of play-to-ear games advocate: survey

The rate of meta-verse users rose 10 times from early 2020 to June 2021. A Grayscale report in November 2021 showed that the overall rating in the Metaverse industry can easily reach trillion dollars in a few years.

meta-verse projects in the crypto room have also recently gained ground. This includes decentraland and sandbox. Jawad Ashraf, co -founder and CEO of Terra Virtua, believes that metavers will change the way we interact in virtual environments. Ashraf believes that it will be a first-class place for social occasions, gaming events, concerts and more. He added:

It may be too early to predict exactly what will become of the meta personation, but what we know is that it will open up completely new experiences and improve our lives.

metaverse has "never works" in the past.

While there is a lot of enthusiasm while there is a lot of enthusiasm, there are also a few opposing views. Phil Libin, the former boss of Evernote, is not so confident about the future of metagers. In an interview with Business Insider, Libin said that he had tried some virtual environments such as Horizon Workrooms, the Meta's VR meeting software, and was not impressed.

Speaking of metavers, the executive

This could mean that meta has large operations in the game. The company experienced an astonishing loss of 25 % in a single day last week. This could possibly be a crucial moment for Mark Zuckerberg.


Source: Crypto-news-flash.com

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