Bauhaus-Alumni conquer Laval Virtual: Innovations in Mixed Reality!

Bauhaus-Alumni conquer Laval Virtual: Innovations in Mixed Reality!
Weimar, Deutschland - On April 17, 2025, the Laval Virtual Festival, which has established itself as the European capital of virtual reality since 1999, celebrated the topic of pop chaos in its 26th edition! With a focus on creative unpredictability, the event showed the latest developments in the field of immersive technologies.
In this context, outstanding achievements by Alumni of the Bauhaus University Weimar were recognized. Particularly noteworthy is the mixed reality company Consensive GmbH, which was founded by graduates from the media informatics department. Your product VR4MORE GLOD secured victory in the Developer & Authoring Tools category. Innovative technology enables the fluid streaming of highly determined 3D geometries on power-out hardware and thus revolutionizes the way users interact with large 3D data sets.
Innovative solutions from Consensive
Consensive GmbH not only offers innovative streaming solutions, but also promotes social mixed reality to improve cooperation and exchange. The latest development, GLOD, makes it easier to charge and display 3D models, similar to video streaming. This technology is used in a variety of applications to visualize complex data records, for example in the areas of cultural heritage, infrastructure monitoring and urban planning.
The company, which was founded in 2021 as a subsidiary of the Bauhaus University Weimar, recently presented its solutions on the Laval Virtual Salon. VR4more offers autonomous unity modules that specifically address challenges in data visualization and cross-platform cooperation. The software solutions are specially designed to make content accessible to less powerful hardware and to take into account sustainability aspects.
artistic award
Another highlight of the festival was the award of Moritz Wehrmann, a media art alumnus from the university. His installation "Alter Ego (Version II)", which was presented as part of the art exhibition Recto VRSO, also received high recognition. This work stimulates dialogue about self-awareness and external perception and impressively shows the potential of immersive art.
The Laval Virtual Messe is not only a platform for technological innovations, but also a shop window for creative and artistic approaches within virtual and augmented reality. The exhibited works and technologies reflect the dynamic developments that are currently taking place in the field of immersive systems.
In a broader context, the development shows immersive technologies similarities to the PC industry of the 1980s, as explained bvdw . The aim of standardizing hardware interfaces in the XR area could accelerate future developments, similar to how it was with the IBM standardization.
The variety of approaches in the XR world is also reflected in the various market developments. While companies such as Apple are pursuing a closed high-end ecosystem with Visionos, others, such as Meta, rely on mass-compatible solutions. Future developments could produce a uniform platform for non-Apple and non-meta-devices and thus further promote the spread of immersive technologies.
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Ort | Weimar, Deutschland |
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